Friday, December 19, 2008

Guild Wars Is An Experiment That Worked

Here's a reprint of an article talking about the success of Guild Wars in the face of subscription based MMOs. Its the no subscription that got me playing this game, but it is the design philosophy that has kept me playing. It is not a grind-based game. You don't have to play hours on end to find enjoyment in it. Without the subscription you can also stop playing for a while, get a few things done in the real world, and not feel like you've wasted money while not playing.

Thank you ArenaNet!

From Digg:
“Our design goal when creating ‘Guild Wars’ was this: ‘If I’ve got 30 minutes before dinner, will I have fun playing this game?’” says Strain.

read more | digg story

No comments: